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Material Study: Glass

Glass Material Instance With Rain Drops Showcase

Initial glass material exploration using various setups to understand various techniques and processes

Initial glass material exploration using various setups to understand various techniques and processes

Shader complexity and instruction count are not perfect, but easy way to catch expensive shader methods in the engine

Shader complexity and instruction count are not perfect, but easy way to catch expensive shader methods in the engine

Simple Fresnel-based glass material with adjustable parameters

Fresnel-based Glass Material Graph

Fresnel-based Glass Material Graph

Dithered-Alpha Masking Glass is a relatively cheaper way to create a glass effect

Alpha Masking Shader Complexity View and Material Graph

Alpha Masking Shader Complexity View and Material Graph

Advanced Glass Master Material Showcase with adjustable parameters allowing control over fogginess, surface imperfections, refraction and raindrop filter along with basic PBR configurations

Translucency And Textured Glass Exploration for the Master Material

Translucency And Textured Glass Exploration for the Master Material

Advanced Glass Master Material Graph

Advanced Glass Master Material Graph

Glass Master Material Instance Variations

Glass Master Material Instance Variations

Glass Material Showcase in Outdoor Environment

Glass Material Showcase in Outdoor Environment

Glass Blowing Material Showcase

Glass Blowing Material Graph

Glass Blowing Material Graph