Glass Material Instance With Rain Drops Showcase
Simple Fresnel-based glass material with adjustable parameters
Dithered-Alpha Masking Glass is a relatively cheaper way to create a glass effect
Advanced Glass Master Material Showcase with adjustable parameters allowing control over fogginess, surface imperfections, refraction and raindrop filter along with basic PBR configurations
Glass Blowing Material Showcase
I undertook the task of studying a material with the following objectives 1. To achieve a better understanding of material properties and test it for gameplay usage, and 2. To get more familiar with the shader creation workflow inside Unreal Engine. This project allowed me to study and create glass inside Unreal Engine using the material graph, and come up with visual outcomes that demonstrate that capability of a glass master material and its application.
I also wrote a blog that covers some more detail about the process: https://www.artstation.com/blogs/diffthought/zQnr/looking-through-glass-a-material-study