I was one of the two game programmers on Extrasolar, a 5-week arcade-style puzzle game project made in Unity engine, about launching planets, meteors and comets to create and manage solar systems. I looked after the physics-based gameplay functionality, system management, and the UI elements.
Special thanks to Harsh Koranne, Sebastian Beltran, Marie Kyla Reine Englis, and Eduardo Cavalcante Almeida, for their conitributions to the project. The project can be found and played here on itch.io : https://diffthought.itch.io/extrasolar