Sci-Fi Shaders Environment Showcase
Hologram Material Showcase - Different outputs from a single master material with varying mask input and parameters
Hologram Material with several customizable parameters to get desired result
Electrical Cables are driven by Splines, the shader allows for variations in color, speed, WPO and shapes using custom parameters
Props were made in Blender, mesh masks were baked in Substance Painter for the hero prop
The Sci-Fi Environment project focuses on exploring and utilizing dynamic Sci-Fi shaders in Unreal Engine to present an environment scene. The intention was to communicate movement through shaders, and Sci-Fi materials happen to have a lot of moving parts.
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Along with the resulting dynamic emissive shaders, the project culminated in valuable learning about environment art, including lighting and composition, prop creation, Spline blueprints and Niagara Particle System. Additionally, Substance Painter was used for baking masks for the hero prop. Additionally Illustrator was used for creating Hologram vectors.