The Sci-Fi Environment project focuses on exploring and utilizing dynamic Sci-Fi shaders in Unreal Engine to present an environment scene. The intention was to communicate movement through shaders, and Sci-Fi materials happen to have a lot of moving parts.
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Along with the resulting dynamic emissive shaders, the project culminated in valuable learning about environment art, including lighting and composition, prop creation, Spline blueprints and Niagara Particle System. Additionally, Substance Painter was used for baking masks for the hero prop. Additionally Illustrator was used for creating Hologram vectors.